What Are Roguelike and Roguelite Video Games?
Roguelike and Roguelite games have become increasingly popular over the years, with more and more titles being released that either pay homage to or completely embody the genre. While both terms sound quite similar, they refer to slightly different types of games that are worth understanding.
Roguelike games are generally characterized by turn-based combat, randomly generated levels, and permadeath. In other words, once you die in a Roguelike game, you have to start over from the beginning. These games are also known for their high level of difficulty, with players often dying repeatedly before finally succeeding.
One of the earliest examples of a Roguelike game is the 1980 title Rogue. This game popularized many of the genre conventions still in use today, such as ASCII-based graphics and complex dungeon exploration mechanics. Other classic Roguelikes include NetHack, Angband, and ADOM.
Roguelike games tend to have a steep learning curve, as each run is unique and players must adapt to the elements, enemies, and traps that they encounter. They require strategic thinking, tactical planning, and a willingness to take risks.
Roguelite games, on the other hand, place less emphasis on permadeath and typically have lighter, more forgiving gameplay mechanics. While Roguelite games still feature randomly generated levels, they often allow players to carry over some progress between runs, such as unlocking new weapons, items, or characters.
Roguelite games often have a more arcade-style approach to gameplay, with faster action and simpler controls. They still require skill and strategy, but tend to be more accessible than their Roguelike counterparts.
Some of the most popular Roguelite games include the Binding of Isaac series, Dead Cells, and Enter the Gungeon. These titles have attracted a wider audience to the genre, making it more approachable for players who are new to Roguelikes.