Wearable Technology In eLearning: 3 Wearables That Have The Most Potential
With the increase in popularity of wearable technologies like virtual reality and Google Glass headsets and smartwatches, wearable tech has proven to have a place in higher education. It is transforming how we approach education and is likely to become a core part of the classroom.
Once these wearable technologies enter the mainstream, we’re not only going to see them in schools but also in corporate learning and training environments. In this article, we’ll be taking a look at three wearables that have the most potential. Read on for more.
Smart Watches
Smartwatches like the Samsung Gear and Apple Watch have become more and more popular over the last couple of years. They are more popular and present in society than any VR offerings, but sadly offer the least compatibility for eLearning.
Smartwatches generally serve as an extension to the smartphone. But language-learning apps can be opened and used in a less intrusive manner from the wrist, rather than from a phone or tablet.
While these devices might have small screen sizes, they more than make up for it in utility and portability.
Virtual Reality Headsets
While these are not exactly considered ‘wearable,’ virtual reality remains at the head of the wearable eLearning tool frontier. In fact, KFC recently announced that they have started using VR to train their employees – a perfect example of its educational potential.
The VR program runs trainees through the process of frying chicken in a mere 10 minutes, rather than the 25 minutes it would take for in-person training. Additionally, there is no potential waste, as no real product is used.
Walmart is also placing some of its trainees in VR training for Black Friday. They do this with the hopes to grow each Walmart in the next few years.
Google Glass Headsets
Rather than depending on a completely-simulated reality within a clunky helmet, Google Glass lets you see a virtual environment projected on the real world. Google is transforming VR as we know it by using Augmented reality.
When Google Glass is used in eLearning, facilitators and teachers can track their students’ performance using live feeds. They can put themselves in the learner’s place using the technology and assess the course by seeing it all from the learner’s perspective.
This makes it easier to give instant feedback and understand learning behaviors. AR can even offer a safe learning environment to teach dangerous situations.
Concluding Thoughts
As time goes on, we will see more use for wearable technologies in eLearning and new tech that changes the industry of wearable technologies as we know it. Soon enough, we’ll also be diving into virtual reality worlds or layering a virtual world on top of our own.